Jump to a Section: Littering, Confessional, Stamina and Fatigue, Farm Percentage and Winning the Game
This section is for other little things you should know about the videogame Harvest Moon: Back to Nature that didn’t quite fit into any other sections.
This is a map of all the points of interest in the game. The village and the area around it isn’t very big so you should have no trouble finding your way around.
In Harvest Moon: Back to Nature you can throw items on the ground on your farm, on the mountain, near the hot springs or near Gotz’s house. If you throw an item on the ground inside the town or inside someone’s house it is counted as littering. Every time you litter your affection with every character goes down by 1 and your litter total goes up by 1.
The higher your litter total in the videogame the more garbage you’ll find when you fish. It also apparently increases the chances of a typhoon during the Summer or a blizzard in the Winter. You can however reduce your total litter count by going to the church and confessing.
If you go to the church between 1:00 pm and 3:00 pm you can "confess your sins". You can only confess once per day in this game and you might not be forgiven. Your chances of being forgiven increase the more Pastor Carter likes you.
If you confess to littering and you are forgiven it will reset your total litter count to 0. You can also confess that the villagers don’t like you and if you’re forgiven all the villagers will like you slightly more. If you’re not forgiven though all the villagers will like you slightly less. These are probably the only really useful things to confess.
In Harvest Moon: Back to Nature your character begins the game with a total of 100 stamina and each Power Berry you eat adds +10 stamina to that total. When you use your five basic tools and/or the fishing rod/pole you’ll lose 1 stamina. For each level of charge that you charge up your tool you’ll lose another 1 stamina. If you fully charge a Mystrile tool for example you’ll lose 5 stamina.
After you run out of stamina, every time you use a tool you’ll start to gain fatigue. The later at night it is the more fatigue you’ll gain. If it’s really late at night you’ll still gain fatigue even if you have stamina left. If it’s raining or snowing you’ll also gain fatigue even if you have stamina.
50% Stamina |
30% Stamina |
10% Stamina |
0% Stamina |
50 Fatigue |
80 Fatigue |
100 Fatigue |
In the Hospital |
The more fatigue you get the more sick your character will become. When you hit 100 fatigue everything will go dark, your character will pass out and wake up in the hospital. You’ll lose the rest of the day while you recover and the Doctor will also charge you 10g.
The more fatigue you have when you go to sleep, the later you’ll sleep in the next morning. With 0 fatigue you start the day at 6:00 am. At 50 fatigue you start the day at 8:00 am. at 80 fatigue you’ll wake up at 12:00 pm. At 100 fatigue you’ll pass out and wake up in the hospital. You’ll lose this entire day and wake up at 12:00 pm the next day with 75 fatigue.
The following table shows how your character in this videogame gains fatigue per each tool use (regardless of how much you charge it up):
Normal Weather |
Raining or Snowing |
|||||
Before 10:00 pm | 10:00 pm to 12:00 am | 12:00 am to 6:00 am | Before 10:00 pm | 10:00 pm to 12:00 am | 12:00 am to 6:00 am | |
>0 Stamina | +0 | +1 | +2 | +1 | +2 | +3 |
0 Stamina | +2 | +3 | +4 | +3 | +4 | +5 |
Once you eat the Mystic Berry however you gain fatigue at a different and slower rate:
Normal Weather |
Raining or Snowing |
|||||
Before 10:00 pm | 10:00 pm to 12:00 am | 12:00 am to 6:00 am | Before 10:00 pm | 10:00 pm to 12:00 am | 12:00 am to 6:00 am | |
>0 Stamina | +0 | +0 | +1 | +0 | +1 | +1 |
0 Stamina | +1 | +1 | +2 | +1 | +2 | +2 |
At 12:00 am, 2:00 am and 4:00 am you automatically gain 3 fatigue unless your character is lying on the ground asleep or inside the Hot Springs. If you haven’t gone to sleep by 6:00 am you automatically receive +20 fatigue.
If you go to sleep at 6:00 pm in this game you’ll wake up the next morning with 127 stamina restored at 30 fatigue removed. For every hour past 6:00 pm that you stay awake you’ll have 7 less stamina restored and 3 less fatigue removed. Eating breakfast every morning also removes 1 fatigue.
You can restore stamina by taking the Bodigizer medicine and you can remove fatigue with the Turbojolt. Eating food also causes stamina to be restored and fatigue to be removed by small amounts.
The Hot Springs restores 2 stamina and removes 1 fatigue per each in game minute. You can definitely take advantage of the Hot Springs by jumping in there for an hour or so every time your fatigue hits about 50 points. You can also stay awake almost all night and jump into the Hot Springs for about an hour at 4:00 am before running home and going to sleep. This will essentially be better for your stamina and fatigue than going to bed at 6:00 pm every night.
The Hot Springs are by far the best way to restore stamina and remove fatigue in Harvest Moon: Back to Nature. I wouldn’t waste time with eating food or taking medicine.
Your farm percentage doesn’t actually affect whether or not you win or lose the game. In the North American version of the game the maximum percentage you can get is 98%. In some other versions of the game Power Berries don’t count towards your total and you can only get 88%.
You get 1% for each Power Berry (10% total)
1% for each heart your dog has (10% total)
1% for each heart your horse has (10% total)
2% for each building upgrade you have (10% total)
1% for each chicken you own (10% total)
1% for each cow and/or sheep you own (20% total)
1% for each heart your wife has (10% total)
1% for each heart your child has (10% total)
1% for every 8 recipes you cook (8% total)
After three years your performance will be evaluated. You’ll either "win the game " and be able to continue playing for as many years as you want or you’ll lose and be forced to leave your farm. It’s very hard to lose the game so don’t worry.
To win in Harvest Moon: Back to Nature you have to have shipped at least 11 items produced on your farm, plant at least 101 individual crops (each bag of seeds give you potentially 9), and have at least 500 affection with one girl.